Blog

Game concept: Jumptator – A physics-shifting platformer

Super simple, this concept is almost entirely based around a single mechanic that I thought would be fun to try and implement. In a nutshell: The world rotates 90° every time you jump. This impacts cameras, movement direction, gravitational pull, environments — everything. Really keen to bring this one to life, look out for it […]

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Game concept: Pawnquest – A chess-based strategy RPG

I’ve had this idea floating around in my head for a few months now, with the intention of jotting it down in one of these posts. Well, today is finally that day. In a nutshell: What if chess pieces were skills in a turn-based strategy game?

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Game concept: Gravity Boy – A gravity well platformer

So this is an idea that came to me a few weeks ago, and I haven’t been able to stop thinking about it since. The premise is simple: Create gravity wells and use them to “slingshot” your player character across the level, allowing them to traverse gaps. It’s roughly inspired by a game jam I […]

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Be the brand: Why I started putting my real name on my website and indie games

If you’ve been on this website’s homepage, or the About page, or looked at the footer, you might have seen the name Harry Elwell in a few places. That’s me, I’m Harry, and that is my name. There’s a very specific reason why I decided to include it all over this website and in my […]

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Game concept: Dungeons of Amaroth

Okay guys, this is a big one. I’ve always been a huge fan of ARPGs. Anything that gives me a skill tree and lets me feel both creative and clever, for figuring out a unique build that allows me to cleave through enemies with ease. While I know that I can’t make something the size […]

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What’s in a name? An ode to the names and logos that preceded Procrasteroid

I’m an overthinker and a perfectionist. There, I said it. The truth is, I care a lot about appearances and how my work comes across. After all, every project I put out is an extension of my personal brand. I can’t have sloppy work sullying my good name, right? Here’s the problem with that mentality […]

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Lights Out: The handheld game that inspired Tessell8

Reader notice: This article was originally published on my old website and under my previous branding, Wild Goat Games, around the time of Tessell8’s launch. I’m republishing it here for anyone that’s interested in learning about the inspiration behind Tessell8. Enjoy!   Join us as we take a trip down memory lane, to the popular […]

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Hello world! A little bit about me, my background, and my ambitions for this platform

Somewhere in Europe, circa 1999 There I am. Roughly 8 years old, sat in the back of my parents’ Renault Espace and thoroughly engrossed in my Gameboy, totally ignorant of the luscious European countryside just outside my window. I can think of no better image to illustrate my lifelong passion for games. Hello, by the […]

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